MARCIN RUSINOWSKI — ONLINE SINCE 90s MAC OS · C++ · UNREAL ENGINE EN · PL
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Development

Code, tools and the way I work: C++ and Unreal Engine at the day job, plus the Swift, tests and side projects that grew out of it.

Posts

Letting the game play itself

How I built a Mechanical Test Mode for my game, where the real game plays thousands of games on its own while a small localhost server picks the choices and checks every step against the data.

Code that explains itself

Why I like descriptive names and honest comments, why generic variable names can collide with Unreal Engine, and what AI-written code can teach us about both.

To GAS or not to GAS

How I decide between Unreal's Gameplay Ability System and a custom ability system: what GAS is underneath, where it hurts, and the people risk nobody puts in the estimate.